22 lines
392 B
WebGPU Shading Language
22 lines
392 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
|
|
|
|
fn textureNumLevels_aee7c8() {
|
|
var res : i32 = textureNumLevels(arg_0);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureNumLevels_aee7c8();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureNumLevels_aee7c8();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureNumLevels_aee7c8();
|
|
}
|