37 lines
716 B
HLSL
37 lines
716 B
HLSL
float4 tint_unpack4x8unorm(uint param_0) {
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uint j = param_0;
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uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
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return float4(i) / 255.0;
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}
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void unpack4x8unorm_750c74() {
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float4 res = tint_unpack4x8unorm(1u);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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unpack4x8unorm_750c74();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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unpack4x8unorm_750c74();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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unpack4x8unorm_750c74();
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return;
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}
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