68 lines
1.1 KiB
GLSL
68 lines
1.1 KiB
GLSL
#version 310 es
|
|
|
|
struct frexp_result_vec3_f32 {
|
|
vec3 fract;
|
|
ivec3 exp;
|
|
};
|
|
|
|
|
|
void frexp_bf45ae() {
|
|
frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1));
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
frexp_bf45ae();
|
|
return vec4(0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct frexp_result_vec3_f32 {
|
|
vec3 fract;
|
|
ivec3 exp;
|
|
};
|
|
|
|
|
|
void frexp_bf45ae() {
|
|
frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1));
|
|
}
|
|
|
|
void fragment_main() {
|
|
frexp_bf45ae();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
#version 310 es
|
|
|
|
struct frexp_result_vec3_f32 {
|
|
vec3 fract;
|
|
ivec3 exp;
|
|
};
|
|
|
|
|
|
void frexp_bf45ae() {
|
|
frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1));
|
|
}
|
|
|
|
void compute_main() {
|
|
frexp_bf45ae();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|