20 lines
323 B
GLSL
20 lines
323 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler2DArray arg_0_arg_1;
|
|
|
|
void textureSample_d6b281() {
|
|
vec2 arg_2 = vec2(1.0f);
|
|
uint arg_3 = 1u;
|
|
vec4 res = texture(arg_0_arg_1, vec3(arg_2, float(arg_3)));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_d6b281();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|