90 lines
1.0 KiB
GLSL
90 lines
1.0 KiB
GLSL
#version 310 es
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precision mediump float;
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int a = 0;
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void uses_a() {
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a = (a + 1);
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}
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void main1() {
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a = 42;
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uses_a();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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main1();
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return;
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}
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#version 310 es
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precision mediump float;
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int b = 0;
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void uses_b() {
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b = (b * 2);
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}
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void main2() {
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b = 7;
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uses_b();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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main2();
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return;
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}
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#version 310 es
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precision mediump float;
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int a = 0;
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int b = 0;
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void uses_a() {
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a = (a + 1);
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}
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void uses_b() {
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b = (b * 2);
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}
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void uses_a_and_b() {
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b = a;
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}
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void no_uses() {
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}
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void outer() {
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a = 0;
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uses_a();
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uses_a_and_b();
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uses_b();
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no_uses();
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}
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void main3() {
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outer();
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no_uses();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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main3();
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return;
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}
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#version 310 es
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precision mediump float;
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void no_uses() {
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}
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void main4() {
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no_uses();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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main4();
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return;
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}
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