dawn-cmake/src/dawn_native/CommandBuffer.h
Austin Eng 0d6619848d Metal: Implement lazy texture clears
Bug: dawn:145
Change-Id: I73d161002cb09498e41838a10e9ac1db996c955d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14781
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-01-16 00:12:10 +00:00

49 lines
1.6 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDBUFFER_H_
#define DAWNNATIVE_COMMANDBUFFER_H_
#include "dawn_native/dawn_platform.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
namespace dawn_native {
struct BeginRenderPassCmd;
class CommandBufferBase : public ObjectBase {
public:
CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
static CommandBufferBase* MakeError(DeviceBase* device);
const CommandBufferResourceUsage& GetResourceUsages() const;
private:
CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
CommandBufferResourceUsage mResourceUsages;
};
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D copySize,
const uint32_t mipLevel);
void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDBUFFER_H_