dawn-cmake/test/intrinsics/gen/textureLoad/d5c48d.wgsl.expected.wgsl

22 lines
417 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba32float, read>;
fn textureLoad_d5c48d() {
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureLoad_d5c48d();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureLoad_d5c48d();
}
[[stage(compute)]]
fn compute_main() {
textureLoad_d5c48d();
}