dawn-cmake/test/intrinsics/gen/frexp/013caa.wgsl.expected.wgsl

21 lines
338 B
WebGPU Shading Language

fn frexp_013caa() {
var arg_1 : vec4<i32>;
var res : vec4<f32> = frexp(vec4<f32>(), &(arg_1));
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
frexp_013caa();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
frexp_013caa();
}
[[stage(compute)]]
fn compute_main() {
frexp_013caa();
}