22 lines
326 B
WebGPU Shading Language
22 lines
326 B
WebGPU Shading Language
var<private> arg_1 : i32;
|
|
|
|
fn frexp_a2a617() {
|
|
var res : f32 = frexp(1.0, &(arg_1));
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
frexp_a2a617();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
frexp_a2a617();
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn compute_main() {
|
|
frexp_a2a617();
|
|
}
|