dawn-cmake/test/intrinsics/gen/frexp/e8b4d1.wgsl.expected.wgsl

11 lines
171 B
WebGPU Shading Language

var<workgroup> arg_1 : vec2<u32>;
fn frexp_e8b4d1() {
var res : vec2<f32> = frexp(vec2<f32>(), &(arg_1));
}
[[stage(compute)]]
fn compute_main() {
frexp_e8b4d1();
}