dawn-cmake/test/intrinsics/gen/textureSampleLevel/abfcc0.wgsl.expected.msl

28 lines
962 B
Plaintext

#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleLevel_abfcc0(texture3d<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float4 res = tint_symbol_2.sample(tint_symbol_3, float3(), level(1.0f));
}
vertex tint_symbol vertex_main(texture3d<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleLevel_abfcc0(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleLevel_abfcc0(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(texture3d<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleLevel_abfcc0(tint_symbol_8, tint_symbol_9);
return;
}