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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_OPENGL_SHADERMODULEGL_H_
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#define BACKEND_OPENGL_SHADERMODULEGL_H_
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#include "backend/ShaderModule.h"
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#include "glad/glad.h"
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namespace backend { namespace opengl {
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class Device;
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std::string GetBindingName(uint32_t group, uint32_t binding);
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struct BindingLocation {
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uint32_t group;
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uint32_t binding;
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};
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bool operator<(const BindingLocation& a, const BindingLocation& b);
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struct CombinedSampler {
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BindingLocation samplerLocation;
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BindingLocation textureLocation;
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std::string GetName() const;
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};
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bool operator<(const CombinedSampler& a, const CombinedSampler& b);
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class ShaderModule : public ShaderModuleBase {
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public:
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ShaderModule(ShaderModuleBuilder* builder);
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using CombinedSamplerInfo = std::vector<CombinedSampler>;
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const char* GetSource() const;
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const CombinedSamplerInfo& GetCombinedSamplerInfo() const;
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private:
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CombinedSamplerInfo mCombinedInfo;
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std::string mGlslSource;
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};
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}} // namespace backend::opengl
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#endif // BACKEND_OPENGL_SHADERMODULEGL_H_
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