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FXC has trouble dealing with these. This was originally added to handle returning arrays as structures. HLSL supports typedefs, which is a much simpiler solution, and doesn't upset FXC. Bug: tint:848 Bug: tint:904 Change-Id: Ie841c9c454461a885a35c41476fd4d05d3f34cbf Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56774 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
23 lines
393 B
HLSL
23 lines
393 B
HLSL
float f1(float a[4]) {
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return a[3];
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}
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float f2(float a[3][4]) {
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return a[2][3];
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}
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float f3(float a[2][3][4]) {
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return a[1][2][3];
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}
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[numthreads(1, 1, 1)]
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void main() {
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const float a1[4] = (float[4])0;
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const float a2[3][4] = (float[3][4])0;
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const float a3[2][3][4] = (float[2][3][4])0;
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const float v1 = f1(a1);
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const float v2 = f2(a2);
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const float v3 = f3(a3);
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return;
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}
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