dawn-cmake/test/bug/chromium/1251009.wgsl.expected.hlsl
Ben Clayton 9c7cd9e9c3 transform: Avoid symbol collision in Canonicalize IO
Correctly rename fields when combining two or more input structures together into a single input structure.

Bug: chromium:1251009
Change-Id: I0c7ab5ed3116b97035e100d1ef96e772e819f640
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/64545
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-09-27 21:40:33 +00:00

34 lines
1020 B
HLSL

struct VertexInputs0 {
uint vertex_index;
int loc0;
};
struct VertexInputs1 {
uint loc1;
float4 loc3;
};
struct tint_symbol_1 {
int loc0 : TEXCOORD0;
uint loc1 : TEXCOORD1;
uint loc1_1 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
uint vertex_index : SV_VertexID;
uint instance_index : SV_InstanceID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
const uint foo = (inputs0.vertex_index + instance_index);
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const VertexInputs0 tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.loc0};
const VertexInputs1 tint_symbol_4 = {tint_symbol.loc1_1, tint_symbol.loc3};
const float4 inner_result = main_inner(tint_symbol_3, tint_symbol.loc1, tint_symbol.instance_index, tint_symbol_4);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}