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This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
12 lines
214 B
Plaintext
12 lines
214 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct Buffer {
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/* 0x0000 */ uint data;
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};
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void tint_symbol_1(device Buffer* const tint_symbol_2) {
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(*(tint_symbol_2)).data = ((*(tint_symbol_2)).data + 1u);
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}
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