dawn-cmake/test/bug/tint/413.spvasm.expected.wgsl
James Price def9d97609 spirv-reader: Sink pointer-to-vector-component
WGSL does not support pointer-to-vector-component, so the SPIR-V
reader needs to sink these pointers into their use.

Bug: tint:491
Change-Id: Ib5ae87d2f6bbac13280314ba11369d7ced505b56
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-11-04 19:55:57 +00:00

20 lines
483 B
WebGPU Shading Language

[[group(0), binding(0)]] var Src : texture_2d<u32>;
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
fn main_1() {
var srcValue : vec4<u32>;
let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0);
srcValue = x_18;
let x_22 : u32 = srcValue.x;
srcValue.x = (x_22 + bitcast<u32>(1));
let x_27 : vec4<u32> = srcValue;
textureStore(Dst, vec2<i32>(0, 0), x_27);
return;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn main() {
main_1();
}