dawn-cmake/test/bug/tint/744.wgsl.expected.wgsl
Ben Clayton 1b03f0a07a reader/wgsl: Generate ForLoopStatements
Instead of LoopStatements.

Update the writers to handle these.

Fixed: tint:952
Change-Id: Ibef66e133224810efc28c224d910b5e21f71f8d6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57203
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-07-08 21:23:33 +00:00

35 lines
1.0 KiB
WebGPU Shading Language

[[block]]
struct Uniforms {
aShape : vec2<u32>;
bShape : vec2<u32>;
outShape : vec2<u32>;
};
[[block]]
struct Matrix {
numbers : array<u32>;
};
[[group(0), binding(0)]] var<storage, read> firstMatrix : Matrix;
[[group(0), binding(1)]] var<storage, read> secondMatrix : Matrix;
[[group(0), binding(2)]] var<storage, write> resultMatrix : Matrix;
[[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(2, 2, 1)]]
fn main([[builtin(global_invocation_id)]] global_id : vec3<u32>) {
let resultCell : vec2<u32> = vec2<u32>(global_id.y, global_id.x);
let dimInner : u32 = uniforms.aShape.y;
let dimOutter : u32 = uniforms.outShape.y;
var result : u32 = 0u;
for(var i : u32 = 0u; (i < dimInner); i = (i + 1u)) {
let a : u32 = (i + (resultCell.x * dimInner));
let b : u32 = (resultCell.y + (i * dimOutter));
result = (result + (firstMatrix.numbers[a] * secondMatrix.numbers[b]));
}
let index : u32 = (resultCell.y + (resultCell.x * dimOutter));
resultMatrix.numbers[index] = result;
}