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This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
27 lines
589 B
Plaintext
27 lines
589 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, int N, int M>
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inline auto operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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inline auto operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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return vec<T, M>(lhs) * rhs;
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}
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struct S {
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/* 0x0000 */ packed_float3 v;
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/* 0x000c */ int8_t tint_pad[4];
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};
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void f(device S* const tint_symbol) {
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(*(tint_symbol)).v = float3(1.0f, 2.0f, 3.0f);
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(*(tint_symbol)).v[0] = 1.0f;
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(*(tint_symbol)).v[1] = 2.0f;
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(*(tint_symbol)).v[2] = 3.0f;
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}
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