James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00

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#include <metal_stdlib>
using namespace metal;
struct S {
/* 0x0000 */ packed_int3 v;
/* 0x000c */ int8_t tint_pad[4];
};
void f(device S* const tint_symbol) {
(*(tint_symbol)).v = int3(1, 2, 3);
(*(tint_symbol)).v[0] = 1;
(*(tint_symbol)).v[1] = 2;
(*(tint_symbol)).v[2] = 3;
}