dawn-cmake/test/layout/storage/mat2x2/stride/16.spvasm.expected.msl
James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00

35 lines
837 B
Plaintext

#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float2 el;
/* 0x0008 */ int8_t tint_pad[8];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct SSBO {
/* 0x0000 */ tint_array_wrapper m;
};
float2x2 arr_to_mat2x2_stride_16(tint_array_wrapper arr) {
return float2x2(arr.arr[0u].el, arr.arr[1u].el);
}
tint_array_wrapper mat2x2_stride_16_to_arr(float2x2 mat) {
tint_array_wrapper const tint_symbol = {.arr={{.el=mat[0u]}, {.el=mat[1u]}}};
return tint_symbol;
}
void f_1(device SSBO* const tint_symbol_1) {
float2x2 const x_15 = arr_to_mat2x2_stride_16((*(tint_symbol_1)).m);
(*(tint_symbol_1)).m = mat2x2_stride_16_to_arr(x_15);
return;
}
kernel void f(device SSBO* tint_symbol_2 [[buffer(0)]]) {
f_1(tint_symbol_2);
return;
}