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This removes a lot of awkward logic from the MSL writer, and means that we now handle all module-scope variables with the same transform. Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
35 lines
837 B
Plaintext
35 lines
837 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float2 el;
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/* 0x0008 */ int8_t tint_pad[8];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct SSBO {
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/* 0x0000 */ tint_array_wrapper m;
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};
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float2x2 arr_to_mat2x2_stride_16(tint_array_wrapper arr) {
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return float2x2(arr.arr[0u].el, arr.arr[1u].el);
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}
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tint_array_wrapper mat2x2_stride_16_to_arr(float2x2 mat) {
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tint_array_wrapper const tint_symbol = {.arr={{.el=mat[0u]}, {.el=mat[1u]}}};
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return tint_symbol;
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}
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void f_1(device SSBO* const tint_symbol_1) {
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float2x2 const x_15 = arr_to_mat2x2_stride_16((*(tint_symbol_1)).m);
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(*(tint_symbol_1)).m = mat2x2_stride_16_to_arr(x_15);
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return;
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}
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kernel void f(device SSBO* tint_symbol_2 [[buffer(0)]]) {
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f_1(tint_symbol_2);
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return;
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}
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