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In an attempt to better follow the guidelines in docs/end-to-end-tests.md. Change-Id: Id012004e8a376598bb69cf364ca7ca0735632a2e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69342 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
49 lines
795 B
WebGPU Shading Language
49 lines
795 B
WebGPU Shading Language
struct MyStruct {
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f1 : f32;
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};
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type MyArray = array<f32, 10>;
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fn ret_i32() -> i32 {
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return 1;
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}
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fn ret_u32() -> u32 {
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return 1u;
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}
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fn ret_f32() -> f32 {
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return 1.0;
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}
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fn ret_MyStruct() -> MyStruct {
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return MyStruct();
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}
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fn ret_MyArray() -> MyArray {
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return MyArray();
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}
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fn let_decls() {
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let v1 = 1;
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let v2 = 1u;
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let v3 = 1.0;
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let v4 = vec3<i32>(1, 1, 1);
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let v5 = vec3<u32>(1u, 1u, 1u);
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let v6 = vec3<f32>(1.0, 1.0, 1.0);
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let v7 = mat3x3<f32>(v6, v6, v6);
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let v8 = MyStruct(1.0);
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let v9 = MyArray();
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let v10 = ret_i32();
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let v11 = ret_u32();
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let v12 = ret_f32();
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let v13 = ret_MyStruct();
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let v14 = ret_MyStruct();
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let v15 = ret_MyArray();
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}
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[[stage(fragment)]]
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fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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