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Produce a warning if the attribute is missing for integral vertex outputs or fragment inputs. This will become an error in the future, as per the WGSL spec. Add the attribute to E2E tests. Bug: tint:1224 Change-Id: Ia1f353f36cb7db516cf9e8b4877423dec3b3e711 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67160 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct FragmentInputs0 {
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float4 position;
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int loc0;
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};
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struct FragmentInputs1 {
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float4 loc3;
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uint sample_mask;
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};
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struct tint_symbol_2 {
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int loc0 [[user(locn0)]] [[flat]];
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uint loc1 [[user(locn1)]] [[flat]];
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float loc2 [[user(locn2)]];
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float4 loc3 [[user(locn3)]];
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};
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void tint_symbol_inner(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, FragmentInputs1 inputs1, float loc2) {
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if (front_facing) {
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float4 const foo = inputs0.position;
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uint const bar = (sample_index + inputs1.sample_mask);
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int const i = inputs0.loc0;
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uint const u = loc1;
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float const f = loc2;
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float4 const v = inputs1.loc3;
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}
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}
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fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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FragmentInputs0 const tint_symbol_3 = {.position=position, .loc0=tint_symbol_1.loc0};
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FragmentInputs1 const tint_symbol_4 = {.loc3=tint_symbol_1.loc3, .sample_mask=sample_mask};
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tint_symbol_inner(tint_symbol_3, front_facing, tint_symbol_1.loc1, sample_index, tint_symbol_4, tint_symbol_1.loc2);
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return;
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}
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