dawn-cmake/test/shader_io/interpolate_input_struct.wgsl.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

30 lines
1000 B
HLSL

struct In {
float none;
float flat;
float perspective_center;
float perspective_centroid;
float perspective_sample;
float linear_center;
float linear_centroid;
float linear_sample;
};
struct tint_symbol_2 {
float none : TEXCOORD0;
nointerpolation float flat : TEXCOORD1;
linear float perspective_center : TEXCOORD2;
linear centroid float perspective_centroid : TEXCOORD3;
linear sample float perspective_sample : TEXCOORD4;
noperspective float linear_center : TEXCOORD5;
noperspective centroid float linear_centroid : TEXCOORD6;
noperspective sample float linear_sample : TEXCOORD7;
};
void main_inner(In tint_symbol) {
}
void main(tint_symbol_2 tint_symbol_1) {
const In tint_symbol_3 = {tint_symbol_1.none, tint_symbol_1.flat, tint_symbol_1.perspective_center, tint_symbol_1.perspective_centroid, tint_symbol_1.perspective_sample, tint_symbol_1.linear_center, tint_symbol_1.linear_centroid, tint_symbol_1.linear_sample};
main_inner(tint_symbol_3);
return;
}