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Produce a warning if the attribute is missing for integral vertex outputs or fragment inputs. This will become an error in the future, as per the WGSL spec. Add the attribute to E2E tests. Bug: tint:1224 Change-Id: Ia1f353f36cb7db516cf9e8b4877423dec3b3e711 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67160 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
56 lines
1.4 KiB
Plaintext
56 lines
1.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct Interface {
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int i;
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uint u;
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int4 vi;
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uint4 vu;
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float4 pos;
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};
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struct tint_symbol {
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int i [[user(locn0)]] [[flat]];
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uint u [[user(locn1)]] [[flat]];
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int4 vi [[user(locn2)]] [[flat]];
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uint4 vu [[user(locn3)]] [[flat]];
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float4 pos [[position]];
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};
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struct tint_symbol_2 {
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int i [[user(locn0)]] [[flat]];
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uint u [[user(locn1)]] [[flat]];
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int4 vi [[user(locn2)]] [[flat]];
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uint4 vu [[user(locn3)]] [[flat]];
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};
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struct tint_symbol_3 {
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int value [[color(0)]];
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};
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Interface vert_main_inner() {
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Interface const tint_symbol_4 = {};
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return tint_symbol_4;
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}
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vertex tint_symbol vert_main() {
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Interface const inner_result = vert_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.i = inner_result.i;
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wrapper_result.u = inner_result.u;
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wrapper_result.vi = inner_result.vi;
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wrapper_result.vu = inner_result.vu;
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wrapper_result.pos = inner_result.pos;
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return wrapper_result;
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}
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int frag_main_inner(Interface inputs) {
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return inputs.i;
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}
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fragment tint_symbol_3 frag_main(float4 pos [[position]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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Interface const tint_symbol_5 = {.i=tint_symbol_1.i, .u=tint_symbol_1.u, .vi=tint_symbol_1.vi, .vu=tint_symbol_1.vu, .pos=pos};
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int const inner_result_1 = frag_main_inner(tint_symbol_5);
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tint_symbol_3 wrapper_result_1 = {};
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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}
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