dawn-cmake/test/shader_io/shared_struct_storage_buffer.wgsl.expected.msl
James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00

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#include <metal_stdlib>
using namespace metal;
struct S {
/* 0x0000 */ float f;
/* 0x0004 */ uint u;
/* 0x0008 */ int8_t tint_pad[120];
/* 0x0080 */ float4 v;
/* 0x0090 */ int8_t tint_pad_1[112];
};
struct tint_symbol_1 {
float f [[user(locn0)]];
uint u [[user(locn1)]] [[flat]];
};
void frag_main_inner(S input, device S* const tint_symbol_3) {
float const f = input.f;
uint const u = input.u;
float4 const v = input.v;
*(tint_symbol_3) = input;
}
fragment void frag_main(device S* tint_symbol_4 [[buffer(0)]], float4 v [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
S const tint_symbol_2 = {.f=tint_symbol.f, .u=tint_symbol.u, .v=v};
frag_main_inner(tint_symbol_2, tint_symbol_4);
return;
}