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The refactored CanonicalizeEntryPointIO transform makes it much easier to handle SPIR-V style IO as well, and doing this removes a lot of duplicated code. Remove all of the SPIR-V transform code for shader IO and vertex point size. Bug: tint:920 Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 25
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %position_1 %vertex_point_size
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OpName %position_1 "position_1"
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OpName %vertex_point_size "vertex_point_size"
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OpName %VertexOutputs "VertexOutputs"
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OpMemberName %VertexOutputs 0 "position"
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OpName %main_inner "main_inner"
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OpName %main "main"
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OpDecorate %position_1 BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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OpMemberDecorate %VertexOutputs 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%position_1 = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%VertexOutputs = OpTypeStruct %v4float
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%9 = OpTypeFunction %VertexOutputs
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%float_4 = OpConstant %float 4
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%17 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
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%18 = OpConstantComposite %VertexOutputs %17
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%void = OpTypeVoid
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%19 = OpTypeFunction %void
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%main_inner = OpFunction %VertexOutputs None %9
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%12 = OpLabel
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OpReturnValue %18
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OpFunctionEnd
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%main = OpFunction %void None %19
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%22 = OpLabel
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%23 = OpFunctionCall %VertexOutputs %main_inner
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%24 = OpCompositeExtract %v4float %23 0
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OpStore %position_1 %24
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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