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Generate and validate all entry points individually. This is required since GLSL has separate shader files, and can only have a single "main" entry point. Bug: tint:1217 Change-Id: Ie5cb510aaef3b7c8a7573f5fa9446815284afecb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61920 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>