CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 849aa9c1bd Roll Tint from 9a644c7903 to e6e704145b (1 revision)
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If this roll has caused a breakage, revert this CL and stop the roller
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Please CC enga@google.com on the revert to ensure that a human
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Documentation for the AutoRoller is here:
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Tbr: enga@google.com
Change-Id: If4a9ae9854a329ae6c6e814df4608e37bfd94e00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36400
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-01-05 15:47:29 +00:00
build_overrides Add Tint SPIRV->SPIRV to fuzzing code path 2020-09-30 17:50:14 +00:00
docs docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
examples Port most of the samples to WGSL 2020-11-26 16:39:46 +00:00
generator Autogenerate all of the wire callback mocks 2020-12-17 17:59:37 +00:00
infra/config Dawn infra: update the primary branch to "main" 2020-10-21 15:27:32 +00:00
scripts Make dawn_use_x11 = use_x11 when building inside Chromium 2020-10-15 14:30:23 +00:00
src Update PrimitiveTopologyTests to use WGSL 2021-01-05 15:24:29 +00:00
third_party CMake: set DAWN_ENABLE_WGSL to ON by default. 2020-12-09 15:13:57 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt CMake: set DAWN_ENABLE_WGSL to ON by default. 2020-12-09 15:13:57 +00:00
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codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
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dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.