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mix of ivec is not core until later GLSL versions. Just polyfill in the writer with ternary ops. Change-Id: Ia0c35bf95842e03ef8447019f3264d01c11fd384 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123240 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Kokoro: Ben Clayton <bclayton@google.com>
24 lines
631 B
GLSL
24 lines
631 B
GLSL
#version 310 es
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ivec3 tint_select(ivec3 param_0, ivec3 param_1, bvec3 param_2) {
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return ivec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
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}
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ivec3 tint_div(int lhs, ivec3 rhs) {
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ivec3 l = ivec3(lhs);
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return (l / tint_select(rhs, ivec3(1), bvec3(uvec3(equal(rhs, ivec3(0))) | uvec3(bvec3(uvec3(equal(l, ivec3((-2147483647 - 1)))) & uvec3(equal(rhs, ivec3(-1))))))));
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}
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void f() {
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int a = 4;
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ivec3 b = ivec3(1, 2, 3);
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ivec3 r = tint_div(a, b);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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