dawn-cmake/test/shader_io/fragment_input_mixed.wgsl.expected.msl
James Price 851b18b2f2 writer/msl: Emit field designators for structures
This fixes constructors for structures that contain padding members
due to explicit layout attributes.

Also fix one test that was wrongly using an identity type constructor
for a structure.

Fixed: tint:853
Change-Id: I0a3e84fcd7c6a7f2ad92a4970ed11378e6ce2465
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53240
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-03 18:12:15 +00:00

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#include <metal_stdlib>
using namespace metal;
struct FragmentInputs0 {
float4 position;
int loc0;
};
struct FragmentInputs1 {
float4 loc3;
uint sample_mask;
};
struct tint_symbol_2 {
int loc0 [[user(locn0)]];
uint loc1 [[user(locn1)]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
float4 position [[position]];
bool front_facing [[front_facing]];
uint sample_index [[sample_id]];
uint sample_mask [[sample_mask]];
};
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
FragmentInputs0 const inputs0 = {.position=tint_symbol_1.position, .loc0=tint_symbol_1.loc0};
bool const front_facing = tint_symbol_1.front_facing;
uint const loc1 = tint_symbol_1.loc1;
uint const sample_index = tint_symbol_1.sample_index;
FragmentInputs1 const inputs1 = {.loc3=tint_symbol_1.loc3, .sample_mask=tint_symbol_1.sample_mask};
float const loc2 = tint_symbol_1.loc2;
if (front_facing) {
float4 const foo = inputs0.position;
uint const bar = (sample_index + inputs1.sample_mask);
int const i = inputs0.loc0;
uint const u = loc1;
float const f = loc2;
float4 const v = inputs1.loc3;
}
return;
}