68 lines
2.0 KiB
HLSL
68 lines
2.0 KiB
HLSL
static bool tint_discarded = false;
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cbuffer cbuffer_uniforms : register(b0) {
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uint4 uniforms[1];
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};
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struct VertexOutputs {
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float2 texcoords;
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float4 position;
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};
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struct tint_symbol_1 {
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uint VertexIndex : SV_VertexID;
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};
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struct tint_symbol_2 {
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float2 texcoords : TEXCOORD0;
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float4 position : SV_Position;
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};
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VertexOutputs vs_main_inner(uint VertexIndex) {
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float2 texcoord[3] = {float2(-0.5f, 0.0f), float2(1.5f, 0.0f), float2(0.5f, 2.0f)};
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VertexOutputs output = (VertexOutputs)0;
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output.position = float4(((texcoord[VertexIndex] * 2.0f) - (1.0f).xx), 0.0f, 1.0f);
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bool flipY = (asfloat(uniforms[0].y) < 0.0f);
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if (flipY) {
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output.texcoords = ((((texcoord[VertexIndex] * asfloat(uniforms[0].xy)) + asfloat(uniforms[0].zw)) * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f));
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} else {
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output.texcoords = ((((texcoord[VertexIndex] * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)) * asfloat(uniforms[0].xy)) + asfloat(uniforms[0].zw));
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}
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return output;
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}
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tint_symbol_2 vs_main(tint_symbol_1 tint_symbol) {
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const VertexOutputs inner_result = vs_main_inner(tint_symbol.VertexIndex);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.texcoords = inner_result.texcoords;
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wrapper_result.position = inner_result.position;
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return wrapper_result;
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}
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SamplerState mySampler : register(s1);
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Texture2D<float4> myTexture : register(t2);
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struct tint_symbol_4 {
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float2 texcoord : TEXCOORD0;
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};
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struct tint_symbol_5 {
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float4 value : SV_Target0;
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};
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float4 fs_main_inner(float2 texcoord) {
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float2 clampedTexcoord = clamp(texcoord, (0.0f).xx, (1.0f).xx);
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if (!(all((clampedTexcoord == texcoord)))) {
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tint_discarded = true;
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}
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float4 srcColor = (0.0f).xxxx;
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return srcColor;
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}
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tint_symbol_5 fs_main(tint_symbol_4 tint_symbol_3) {
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const float4 inner_result_1 = fs_main_inner(tint_symbol_3.texcoord);
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tint_symbol_5 wrapper_result_1 = (tint_symbol_5)0;
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wrapper_result_1.value = inner_result_1;
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if (tint_discarded) {
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discard;
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}
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return wrapper_result_1;
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}
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