dawn-cmake/test/tint/builtins/gen/literal/dpdxFine/f401a2.wgsl.expected.glsl

21 lines
304 B
GLSL

#version 310 es
precision highp float;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void dpdxFine_f401a2() {
float res = dFdx(1.0f);
prevent_dce.inner = res;
}
void fragment_main() {
dpdxFine_f401a2();
}
void main() {
fragment_main();
return;
}