27 lines
538 B
GLSL
27 lines
538 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp sampler2DArrayShadow arg_0_arg_1;
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void textureSample_4703d0() {
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float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), ivec2(1));
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}
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void fragment_main() {
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textureSample_4703d0();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:7: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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