#version 310 es
void tint_symbol() {
vec2 tint_symbol_2 = vec2(0.25f, 0.75f);
vec2 whole = vec2(1.0f, 3.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;