22 lines
471 B
GLSL
22 lines
471 B
GLSL
#version 310 es
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precision highp float;
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layout(location = 0) out vec4 value;
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vec4 tint_symbol() {
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int v1 = 1;
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uint v2 = 1u;
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float v3 = 1.0f;
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ivec3 v4 = ivec3(1);
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uvec3 v5 = uvec3(1u);
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vec3 v6 = vec3(1.0f);
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mat3 v7 = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f));
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float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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return vec4(0.0f);
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}
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void main() {
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vec4 inner_result = tint_symbol();
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value = inner_result;
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return;
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}
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