dawn-cmake/test/tint/const/global/global.wgsl.expected.wgsl

31 lines
522 B
WebGPU Shading Language

alias MyArray = array<f32, 10>;
const c1 = 1;
const c2 = 1u;
const c3 = 1.0;
const c4 = vec3<i32>(1, 1, 1);
const c5 = vec3<u32>(1u, 1u, 1u);
const c6 = vec3<f32>(1.0, 1.0, 1.0);
const c7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0));
const c9 = MyArray();
@fragment
fn main() -> @location(0) vec4<f32> {
var v1 = c1;
var v2 = c2;
var v3 = c3;
var v4 = c4;
var v5 = c5;
var v6 = c6;
var v7 = c7;
var v9 = c9;
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}