dawn-cmake/test/tint/expressions/splat/call/i32.wgsl

8 lines
187 B
WebGPU Shading Language

fn get_i32() -> i32 { return 1; }
fn f() {
var v2 : vec2<i32> = vec2<i32>(get_i32());
var v3 : vec3<i32> = vec3<i32>(get_i32());
var v4 : vec4<i32> = vec4<i32>(get_i32());
}