24 lines
5.1 KiB
WebGPU Shading Language
24 lines
5.1 KiB
WebGPU Shading Language
fn main_1() {
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var m2i : mat2x2f;
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var m2 : mat2x2f;
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var m3i : mat3x3f;
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var m3 : mat3x3f;
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var m4i : mat4x4f;
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var m4 : mat4x4f;
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let x_12 : mat2x2f = m2;
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let s = (1.0f / determinant(x_12));
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m2i = mat2x2f(vec2f((s * x_12[1u][1u]), (-(s) * x_12[0u][1u])), vec2f((-(s) * x_12[1u][0u]), (s * x_12[0u][0u])));
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let x_19 : mat3x3f = m3;
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let s_1 = (1.0f / determinant(x_19));
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m3i = (s_1 * mat3x3f(vec3f(((x_19[1u][1u] * x_19[2u][2u]) - (x_19[1u][2u] * x_19[2u][1u])), ((x_19[0u][2u] * x_19[2u][1u]) - (x_19[0u][1u] * x_19[2u][2u])), ((x_19[0u][1u] * x_19[1u][2u]) - (x_19[0u][2u] * x_19[1u][1u]))), vec3f(((x_19[1u][2u] * x_19[2u][0u]) - (x_19[1u][0u] * x_19[2u][2u])), ((x_19[0u][0u] * x_19[2u][2u]) - (x_19[0u][2u] * x_19[2u][0u])), ((x_19[0u][2u] * x_19[1u][0u]) - (x_19[0u][0u] * x_19[1u][2u]))), vec3f(((x_19[1u][0u] * x_19[2u][1u]) - (x_19[1u][1u] * x_19[2u][0u])), ((x_19[0u][1u] * x_19[2u][0u]) - (x_19[0u][0u] * x_19[2u][1u])), ((x_19[0u][0u] * x_19[1u][1u]) - (x_19[0u][1u] * x_19[1u][0u])))));
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let x_26 : mat4x4f = m4;
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let s_2 = (1.0f / determinant(x_26));
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m4i = (s_2 * mat4x4f(vec4f((((x_26[1u][1u] * ((x_26[2u][2u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][2u]))) - (x_26[1u][2u] * ((x_26[2u][1u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][1u])))) + (x_26[1u][3u] * ((x_26[2u][1u] * x_26[3u][2u]) - (x_26[2u][2u] * x_26[3u][1u])))), (((-(x_26[0u][1u]) * ((x_26[2u][2u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][2u]))) + (x_26[0u][2u] * ((x_26[2u][1u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][1u])))) - (x_26[0u][3u] * ((x_26[2u][1u] * x_26[3u][2u]) - (x_26[2u][2u] * x_26[3u][1u])))), (((x_26[0u][1u] * ((x_26[1u][2u] * x_26[3u][3u]) - (x_26[1u][3u] * x_26[3u][2u]))) - (x_26[0u][2u] * ((x_26[1u][1u] * x_26[3u][3u]) - (x_26[1u][3u] * x_26[3u][1u])))) + (x_26[0u][3u] * ((x_26[1u][1u] * x_26[3u][2u]) - (x_26[1u][2u] * x_26[3u][1u])))), (((-(x_26[0u][1u]) * ((x_26[1u][2u] * x_26[2u][3u]) - (x_26[1u][3u] * x_26[2u][2u]))) + (x_26[0u][2u] * ((x_26[1u][1u] * x_26[2u][3u]) - (x_26[1u][3u] * x_26[2u][1u])))) - (x_26[0u][3u] * ((x_26[1u][1u] * x_26[2u][2u]) - (x_26[1u][2u] * x_26[2u][1u]))))), vec4f((((-(x_26[1u][0u]) * ((x_26[2u][2u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][2u]))) + (x_26[1u][2u] * ((x_26[2u][0u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][0u])))) - (x_26[1u][3u] * ((x_26[2u][0u] * x_26[3u][2u]) - (x_26[2u][2u] * x_26[3u][0u])))), (((x_26[0u][0u] * ((x_26[2u][2u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][2u]))) - (x_26[0u][2u] * ((x_26[2u][0u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][0u])))) + (x_26[0u][3u] * ((x_26[2u][0u] * x_26[3u][2u]) - (x_26[2u][2u] * x_26[3u][0u])))), (((-(x_26[0u][0u]) * ((x_26[1u][2u] * x_26[3u][3u]) - (x_26[1u][3u] * x_26[3u][2u]))) + (x_26[0u][2u] * ((x_26[1u][0u] * x_26[3u][3u]) - (x_26[1u][3u] * x_26[3u][0u])))) - (x_26[0u][3u] * ((x_26[1u][0u] * x_26[3u][2u]) - (x_26[1u][2u] * x_26[3u][0u])))), (((x_26[0u][0u] * ((x_26[1u][2u] * x_26[2u][3u]) - (x_26[1u][3u] * x_26[2u][2u]))) - (x_26[0u][2u] * ((x_26[1u][0u] * x_26[2u][3u]) - (x_26[1u][3u] * x_26[2u][0u])))) + (x_26[0u][3u] * ((x_26[1u][0u] * x_26[2u][2u]) - (x_26[1u][2u] * x_26[2u][0u]))))), vec4f((((x_26[1u][0u] * ((x_26[2u][1u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][1u]))) - (x_26[1u][1u] * ((x_26[2u][0u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][0u])))) + (x_26[1u][3u] * ((x_26[2u][0u] * x_26[3u][1u]) - (x_26[2u][1u] * x_26[3u][0u])))), (((-(x_26[0u][0u]) * ((x_26[2u][1u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][1u]))) + (x_26[0u][1u] * ((x_26[2u][0u] * x_26[3u][3u]) - (x_26[2u][3u] * x_26[3u][0u])))) - (x_26[0u][3u] * ((x_26[2u][0u] * x_26[3u][1u]) - (x_26[2u][1u] * x_26[3u][0u])))), (((x_26[0u][0u] * ((x_26[1u][1u] * x_26[3u][3u]) - (x_26[1u][3u] * x_26[3u][1u]))) - (x_26[0u][1u] * ((x_26[1u][0u] * x_26[3u][3u]) - (x_26[1u][3u] * x_26[3u][0u])))) + (x_26[0u][3u] * ((x_26[1u][0u] * x_26[3u][1u]) - (x_26[1u][1u] * x_26[3u][0u])))), (((-(x_26[0u][0u]) * ((x_26[1u][1u] * x_26[2u][3u]) - (x_26[1u][3u] * x_26[2u][1u]))) + (x_26[0u][1u] * ((x_26[1u][0u] * x_26[2u][3u]) - (x_26[1u][3u] * x_26[2u][0u])))) - (x_26[0u][3u] * ((x_26[1u][0u] * x_26[2u][1u]) - (x_26[1u][1u] * x_26[2u][0u]))))), vec4f((((-(x_26[1u][0u]) * ((x_26[2u][1u] * x_26[3u][2u]) - (x_26[2u][2u] * x_26[3u][1u]))) + (x_26[1u][1u] * ((x_26[2u][0u] * x_26[3u][2u]) - (x_26[2u][2u] * x_26[3u][0u])))) - (x_26[1u][2u] * ((x_26[2u][0u] * x_26[3u][1u]) - (x_26[2u][1u] * x_26[3u][0u])))), (((x_26[0u][0u] * ((x_26[2u][1u] * x_26[3u][2u]) - (x_26[2u][2u] * x_26[3u][1u]))) - (x_26[0u][1u] * ((x_26[2u][0u] * x_26[3u][2u]) - (x_26[2u][2u] * x_26[3u][0u])))) + (x_26[0u][2u] * ((x_26[2u][0u] * x_26[3u][1u]) - (x_26[2u][1u] * x_26[3u][0u])))), (((-(x_26[0u][0u]) * ((x_26[1u][1u] * x_26[3u][2u]) - (x_26[1u][2u] * x_26[3u][1u]))) + (x_26[0u][1u] * ((x_26[1u][0u] * x_26[3u][2u]) - (x_26[1u][2u] * x_26[3u][0u])))) - (x_26[0u][2u] * ((x_26[1u][0u] * x_26[3u][1u]) - (x_26[1u][1u] * x_26[3u][0u])))), (((x_26[0u][0u] * ((x_26[1u][1u] * x_26[2u][2u]) - (x_26[1u][2u] * x_26[2u][1u]))) - (x_26[0u][1u] * ((x_26[1u][0u] * x_26[2u][2u]) - (x_26[1u][2u] * x_26[2u][0u])))) + (x_26[0u][2u] * ((x_26[1u][0u] * x_26[2u][1u]) - (x_26[1u][1u] * x_26[2u][0u])))))));
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return;
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}
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@fragment
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fn main() {
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main_1();
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}
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