44 lines
841 B
WebGPU Shading Language
44 lines
841 B
WebGPU Shading Language
struct S_atomic {
|
|
/* @offset(0) */
|
|
x : i32,
|
|
/* @offset(4) */
|
|
a : atomic<u32>,
|
|
/* @offset(8) */
|
|
b : atomic<u32>,
|
|
}
|
|
|
|
struct S {
|
|
/* @offset(0) */
|
|
x : i32,
|
|
/* @offset(4) */
|
|
a : u32,
|
|
/* @offset(8) */
|
|
b : u32,
|
|
}
|
|
|
|
var<private> local_invocation_index_1 : u32;
|
|
|
|
var<workgroup> wg : S_atomic;
|
|
|
|
fn compute_main_inner(local_invocation_index_2 : u32) {
|
|
wg.x = 0i;
|
|
atomicStore(&(wg.a), 0u);
|
|
atomicStore(&(wg.b), 0u);
|
|
workgroupBarrier();
|
|
atomicStore(&(wg.a), 1u);
|
|
atomicStore(&(wg.b), 2u);
|
|
return;
|
|
}
|
|
|
|
fn compute_main_1() {
|
|
let x_39 : u32 = local_invocation_index_1;
|
|
compute_main_inner(x_39);
|
|
return;
|
|
}
|
|
|
|
@compute @workgroup_size(1i, 1i, 1i)
|
|
fn compute_main(@builtin(local_invocation_index) local_invocation_index_1_param : u32) {
|
|
local_invocation_index_1 = local_invocation_index_1_param;
|
|
compute_main_1();
|
|
}
|