dawn-cmake/test/tint/builtins/textureDimensions
James Price 114bae24b0 [spirv-reader] Use builtin vector aliases
This makes the generated WGSL more concise and readable.

Change-Id: Ia486a74796a4029aaac1c4d051d304d05f1d5ea2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-05-09 10:36:41 +00:00
..
depth_ms.spvasm
depth_ms.spvasm.expected.dxc.hlsl tint: Fix HLSL texture queries and re-add textureNumLayers() 2023-03-08 02:48:34 +00:00
depth_ms.spvasm.expected.fxc.hlsl tint: Fix HLSL texture queries and re-add textureNumLayers() 2023-03-08 02:48:34 +00:00
depth_ms.spvasm.expected.glsl tint/writer/glsl: Set default precision to highp 2023-03-09 19:58:23 +00:00
depth_ms.spvasm.expected.msl tint/msl: Fix emission of private variables 2023-03-20 21:46:01 +00:00
depth_ms.spvasm.expected.spvasm
depth_ms.spvasm.expected.wgsl [spirv-reader] Use builtin vector aliases 2023-05-09 10:36:41 +00:00