dawn-cmake/scripts/dawn_features.gni
Brian Ho 858f93b86f Disable Vulkan validation layers on Chrome OS
An earlier CL [1] enabled Vulkan validation layers on Linux which
also enables validation layers on Chrome OS. Unfortunately, this
changes breaks the Chrome OS build of Dawn:

.../vulkan.h:63:10: fatal error: 'xcb/xcb.h' file not found

This is because including the validation layers also includes
the Vulkan-Headers repo which has a BUILD file that defines
VK_USE_PLATFORM_XCB_KHR [2]. XCB (and all of X11, for that matter)
is not supported on Chrome OS even though it is a Linux platform.

This is a quick fix for the problem to unbreak the BUILD, but I
think we should discuss what a long-term fix looks like. Do we send
a patch to Khronos to add an "is_chromeos" branch to their BUILD
file a la Fuchsia?

Also, as mentioned by cwallez@ in a different CL of mine, we should
really set up a Chrome OS trybot to catch these earlier. I can
assign a bug to myself for that!

[1] https://dawn-review.googlesource.com/c/dawn/+/13787
[2] https://github.com/KhronosGroup/Vulkan-Headers/blob/master/BUILD.gn#L23

Change-Id: Ic5fb4fa7990cc2232a7416145877e24b10a2a7b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
2019-11-20 20:31:31 +00:00

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# Copyright 2018 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
declare_args() {
# Enable Dawn's ASSERTs even in release builds
dawn_always_assert = false
# Should the Dawn static libraries be fully linked vs. GN's default of
# treating them as source sets. This is useful for people using Dawn
# standalone to produce static libraries to use in their projects.
dawn_complete_static_libs = false
# Enables the compilation of Dawn's D3D12 backend
dawn_enable_d3d12 = is_win
# Enables the compilation of Dawn's Metal backend
dawn_enable_metal = is_mac
# Enables the compilation of Dawn's Null backend
# (required for unittests, obviously non-conformant)
dawn_enable_null = true
# Enables the compilation of Dawn's OpenGL backend
# (best effort, non-conformant)
dawn_enable_opengl = is_linux && !is_chromeos
# Enables the compilation of Dawn's Vulkan backend
dawn_enable_vulkan = is_linux || is_win || is_fuchsia
# Enable use of reflection compiler in spirv-cross. This is needed
# if performing reflection on systems that the platform language
# shader is SPIR-V, since there isn't an instance of the
# GLSL/HLSL/MSL compiler. This implicitly pulls in the GLSL
# compiler, since it is a sub-class of if.
dawn_enable_cross_reflection = false
# Enables using spvc for accessing SPIR-V toolchain, instead of
# directly accessing it in Dawn.
dawn_use_spvc = false
}
# GN does not allow reading a variable defined in the same declare_args().
# Put them in two separate declare_args() when setting the value of one
# argument based on another.
if (dawn_enable_vulkan) {
declare_args() {
# Uses our built version of Vulkan validation layers
dawn_enable_vulkan_validation_layers = (is_linux && !is_chromeos) || is_win
}
}