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Other shader types don't need this. Also fix code style of member var. Bug: tint:1360 Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
38 lines
575 B
GLSL
38 lines
575 B
GLSL
#version 310 es
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struct Constants {
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uint zero;
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};
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layout(binding = 0) uniform Constants_1 {
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uint zero;
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} constants;
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struct Result {
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uint value;
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};
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layout(binding = 1, std430) buffer Result_1 {
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uint value;
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} result;
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struct TestData {
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int data[3];
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};
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layout(binding = 0, std430) buffer TestData_1 {
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int data[3];
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} s;
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int runTest() {
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return atomicOr(s.data[(0u + uint(constants.zero))], 0);
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}
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void tint_symbol() {
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result.value = uint(runTest());
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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