dawn-cmake/test/bug/tint/993.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

38 lines
575 B
GLSL

#version 310 es
struct Constants {
uint zero;
};
layout(binding = 0) uniform Constants_1 {
uint zero;
} constants;
struct Result {
uint value;
};
layout(binding = 1, std430) buffer Result_1 {
uint value;
} result;
struct TestData {
int data[3];
};
layout(binding = 0, std430) buffer TestData_1 {
int data[3];
} s;
int runTest() {
return atomicOr(s.data[(0u + uint(constants.zero))], 0);
}
void tint_symbol() {
result.value = uint(runTest());
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}