dawn-cmake/src/dawn/node/binding
Austin Eng 86a617f110 Add InsertBraces: true to .clang-format
Bug: none
Change-Id: I4b4f2a4abfea7adcea406f458bc4e4a13b0e8c43
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-05-19 20:08:19 +00:00
..
AsyncRunner.cpp Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
AsyncRunner.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
CMakeLists.txt Fix dawn/node build with make 2022-05-02 20:20:00 +00:00
Converter.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
Converter.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
Errors.cpp Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
Errors.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
Flags.cpp Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
Flags.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
GPU.cpp Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
GPU.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
GPUAdapter.cpp Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
GPUAdapter.h dawn.node: Support GPUAdapter.name 2022-05-16 09:15:21 +00:00
GPUBindGroup.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUBindGroup.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUBindGroupLayout.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUBindGroupLayout.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUBuffer.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUBuffer.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUCommandBuffer.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUCommandBuffer.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUCommandEncoder.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUCommandEncoder.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUComputePassEncoder.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUComputePassEncoder.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUComputePipeline.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUComputePipeline.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUDevice.cpp dawn.node: Add support for GPUTextureDescriptor.viewFormats 2022-05-12 15:13:26 +00:00
GPUDevice.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUPipelineLayout.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUPipelineLayout.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUQuerySet.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUQuerySet.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUQueue.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUQueue.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPURenderBundle.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPURenderBundle.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPURenderBundleEncoder.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPURenderBundleEncoder.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPURenderPassEncoder.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPURenderPassEncoder.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPURenderPipeline.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPURenderPipeline.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUSampler.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUSampler.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUShaderModule.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUShaderModule.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUSupportedLimits.cpp Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
GPUSupportedLimits.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
GPUTexture.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUTexture.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUTextureView.cpp dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00
GPUTextureView.h dawn/node: Roll to latest IDL 2022-05-03 20:02:53 +00:00