30 lines
540 B
HLSL
30 lines
540 B
HLSL
uint tint_pack2x16float(float2 param_0) {
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uint2 i = f32tof16(param_0);
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return i.x | (i.y << 16);
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}
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void pack2x16float_0e97b3() {
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uint res = tint_pack2x16float(float2(0.0f, 0.0f));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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pack2x16float_0e97b3();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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pack2x16float_0e97b3();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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pack2x16float_0e97b3();
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return;
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}
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