dawn-cmake/test/tint/builtins/textureLoad
Brandon Jones 41cbf0279c Reland ExternalTexture Gamma/Gamut Correction
Adds configurable gamma and gamut correction in Tint's external texture
transform. Adds constants in Dawn to perform correct conversion from
BT.709 to sRGB.

Bug: dawn:1082
Change-Id: I68b7ad7ccec29977c637a0a0d4f526cd47fe73d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88367
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-04-29 21:00:14 +00:00
..
depth_ms.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
depth_ms.spvasm.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.spvasm Always use 0 for the Depth operand of OpTypeImage 2022-04-08 08:33:28 +00:00
depth_ms.spvasm.expected.wgsl wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
texture_external_param.wgsl Add option to auto generate bindings for external textures 2022-04-06 13:57:54 +00:00
texture_external_param.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
texture_external_param.wgsl.expected.hlsl Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.msl Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.spvasm Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.wgsl Add option to auto generate bindings for external textures 2022-04-06 13:57:54 +00:00
texture_param.wgsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
texture_param.wgsl.expected.hlsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.msl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.spvasm GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.wgsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00