790e4c2d60
The OpenGL ES 3.1 spec says: "The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined." ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail. Bug: dawn:1390 Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> |
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depth_ms.spvasm | ||
depth_ms.spvasm.expected.glsl | ||
depth_ms.spvasm.expected.hlsl | ||
depth_ms.spvasm.expected.msl | ||
depth_ms.spvasm.expected.spvasm | ||
depth_ms.spvasm.expected.wgsl |