21 lines
316 B
GLSL
21 lines
316 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct i_block {
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uint inner;
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};
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layout(binding = 0, std430) buffer i_block_1 {
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uint inner;
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} i;
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void tint_symbol() {
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{
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for(; (i.inner < 10u); i.inner = (i.inner + 1u)) {
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}
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}
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}
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