48 lines
1.5 KiB
HLSL
48 lines
1.5 KiB
HLSL
struct S {
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int before;
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float3x2 m;
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int after;
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};
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cbuffer cbuffer_u : register(b0, space0) {
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uint4 u[20];
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};
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static S p[4] = (S[4])0;
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float3x2 tint_symbol_3(uint4 buffer[20], uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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uint4 ubo_load = buffer[scalar_offset / 4];
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const uint scalar_offset_1 = ((offset + 8u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
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const uint scalar_offset_2 = ((offset + 16u)) / 4;
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uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
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return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
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}
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S tint_symbol_1(uint4 buffer[20], uint offset) {
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const uint scalar_offset_3 = ((offset + 0u)) / 4;
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const uint scalar_offset_4 = ((offset + 72u)) / 4;
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const S tint_symbol_5 = {asint(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), tint_symbol_3(buffer, (offset + 8u)), asint(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])};
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return tint_symbol_5;
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}
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typedef S tint_symbol_ret[4];
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tint_symbol_ret tint_symbol(uint4 buffer[20], uint offset) {
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S arr[4] = (S[4])0;
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{
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[loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) {
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arr[i] = tint_symbol_1(buffer, (offset + (i * 80u)));
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}
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}
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return arr;
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}
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[numthreads(1, 1, 1)]
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void f() {
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p = tint_symbol(u, 0u);
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p[1] = tint_symbol_1(u, 160u);
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p[3].m = tint_symbol_3(u, 168u);
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p[1].m[0] = asfloat(u[1].xy).yx;
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return;
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}
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