24 lines
549 B
WebGPU Shading Language
24 lines
549 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
|
|
|
|
[[group(1), binding(1)]] var arg_1 : sampler_comparison;
|
|
|
|
fn textureSampleCompareLevel_2ad2b1() {
|
|
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1.0);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureSampleCompareLevel_2ad2b1();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureSampleCompareLevel_2ad2b1();
|
|
}
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn compute_main() {
|
|
textureSampleCompareLevel_2ad2b1();
|
|
}
|