41 lines
652 B
GLSL
41 lines
652 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct Buf {
|
|
uint count;
|
|
uint data[50];
|
|
};
|
|
|
|
layout(binding = 0, std430) buffer Buf_1 {
|
|
uint count;
|
|
uint data[50];
|
|
} b;
|
|
void tint_symbol() {
|
|
uint i = 0u;
|
|
while (true) {
|
|
if ((i >= b.count)) {
|
|
break;
|
|
}
|
|
uint p_save = i;
|
|
if (((i % 2u) == 0u)) {
|
|
{
|
|
b.data[p_save] = (b.data[p_save] * 2u);
|
|
i = (i + 1u);
|
|
}
|
|
continue;
|
|
}
|
|
b.data[p_save] = 0u;
|
|
{
|
|
b.data[p_save] = (b.data[p_save] * 2u);
|
|
i = (i + 1u);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|